You have a decent amount of space in which to build, and you can move buildings around. I will give it that: the game is very good about teaching you these basics. It will take you through the process of acquiring a general, training some troops, and so on. It’s tedious if you’ve ever played one of these games before. You’ll have an advisor that guides you through the beginning phases of the game, teaching you quite a bit about gameplay. They also have their own architectural style. Like you would find in Civilization, each faction has a benefit and a special unit. China, Spain, Ottoman, Arabian, Roman, Germans, Britain, and many more are available. When you begin, you pick one of many civilizations to represent you. Like all mobile city builders, this is a Waiting Simulator. Rome wasn’t built in a day they say, and your city won’t be either. You create a civilization from nothing and attempt to build a great empire. And on that note, we take a look at Rise of Kingdoms, a civilization-building game. There’s nothing that can beat them, other than leaving their territory or spend money. Those who spend the most money wind up having the most powerful kingdom. What’s worse, many of these games aim at taking advantage of high-spending players, aka “whales”. The “City Building/RTS Mobile Game” genre is a deep pool, and it’s hard to make a splash in it.
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